![]() It’s more like the first Dawn of War really, with a few streamlined concepts like enhanced heroes (elites) and stealth brush thrown in - things that have been done in plenty of RTS games before it, from Command & Conquer: Red Alert‘s Tanya and beyond. There’s base building, point capturing, and plenty of micromanaging and control group creation. ![]() ![]() Sure there’s a core to destroy now in multiplayer matches, but first and foremost, the modus operandi is that of an RTS. But seeing as the developers even stated in the past it is “inspired” by them, you’re going to see some similarities. Since there’s been a lot of confusion as to whether or not Dawn of War III multiplayer has shifted into a MOBA, let’s clear that bit up - it’s not, and I say this as someone who plays a MOBA match nearly every day. Even with some of the missteps in the third iteration, it’s still relevant. Others fall by the wayside and are forgotten like Fire Warrior.īut the Dawn of War series has been one of the most consistent sub-franchises of all. Some stick with me, like Total War: Warhammer. I’ve been playing Warhammer tabletop for nearly 20 years, and I’ve seen what feels like hundreds of games based on the property come and go.
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