![]() And those that are less successful from a design perspective are aided by visually appealing settings, like Mirage Road. ![]() Levels act like multi-path stunt courses that reward players for adaptability, capitalizing on Sonic's signature speed as an embodied design feature. In also growing Advance's trick mechanics with fun aerial and rail acrobatics, cannon launches and rail grinding were never as fun as they are here. Presenting stages across both screens allows players to anticipate changes in direction without feeling disoriented. After demonstrating they could usher in a 2D renaissance with the Advance series, Dimps went all-in with Sonic Rush, using the dual-screen setup of the Nintendo DS to expand on the platformer-racer crossbreed elements that characterized Sonic Advance 2.
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